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Blender car modeling tutorial pdf
Blender car modeling tutorial pdf









blender car modeling tutorial pdf

The “Master Car Creation in Blender” course by Chris Plush, founder of, specifically addresses these problems and presents a technique that allows to achieve very high quality surfaces, which can rival the results of well designed NURBS models, without losing the flexibility and ease of editing typical of subDiv models.Īs Chris explains, “All of the techniques in this course are designed to have you modeling high-end film quality 3D cars that can also be used for normal map baking onto game models. (you can read more in the Modeling Cars in Polygons article).Ībove: the image shows how the typical flaws of car 3D models created with subDiv surfaces are overcome using the technique presented in the course Course Overview However the main drawback of subDiv modeling is the number of “pinching” problems that affect the quality of surfaces and their reflections, especially in correspondance of complex transition areas, cutlines, holes, etc. This approach is sometimes regarded as less intimidating than Nurbs because of the way complex shapes and transitional surfaces are handled, and because it’s possible to almost “sculpt” shapes in a very organic and intuitive way by pushing and pulling points. While the first method is the one used for creating the final digital models suitable for production, using polygonal subDiv modeling techniques is still a very common approach for creating models aimed at visualisation, rendering or even 3D printing purposes, or when exploring different designs in the early concept stage.

blender car modeling tutorial pdf

When it comes to modeling cars in 3D, there are usually two possible approaches: Nurbs / CAD modeling or polygonal / subDiv modeling. Car Wheels and Parts 3D Modeling Tutorials.











Blender car modeling tutorial pdf